Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Aug 26, 2008, 10:26 PM // 22:26   #1
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Advertisement

Disable Ads
Default How about ratio based titles?

Currently the titles work like this: you do something and it gives you something until you max it out.

However why must all titles work like this? Why not have something that works a little more dynamically where the ratio can go up or down and the rank of the title can go up or down with it.

For example there could be a second drunkard title. The new one would work based on how many drinks per hour you have and it would be total times you have drunk divided by how many hours the character has been around. So if your character is 50 hours old and you have him guzzle down 250 drinks, he'd have a 5:1 ratio and whatever title that is. If he doesn't have another drink for the next 200 hours, it'll go down to 1:1.
Winterclaw is offline   Reply With Quote
Old Aug 26, 2008, 10:29 PM // 22:29   #2
Desert Nomad
 
Join Date: Sep 2007
Profession: N/
Default

or we could just leave it the same?
jiggles is offline   Reply With Quote
Old Aug 26, 2008, 10:33 PM // 22:33   #3
Jungle Guide
 
Proff's Avatar
 
Join Date: Jun 2007
Default

I'm sorry but........

/FACEPALM

I mean it's not a title because you're not working for anything, and there's no benefit from it. Might as well just get drunkard r1/2 and display that. If you have any better examples as to what it can be used for then fine but this is just....

Last edited by Proff; Aug 26, 2008 at 10:37 PM // 22:37..
Proff is offline   Reply With Quote
Old Aug 26, 2008, 10:38 PM // 22:38   #4
Jungle Guide
 
Xsiriss's Avatar
 
Join Date: May 2008
Default

A new idea that might change the game!?NEVER troll troll etc...

Anyway it's a good idea about making titles that work differently, but maybe not for drunkard/sweetooth/party titles. Maybe in the esteemed GW2 we'l see something like that, kill/death title ratio would be interesting.
Xsiriss is offline   Reply With Quote
Old Aug 26, 2008, 10:39 PM // 22:39   #5
Krytan Explorer
 
Join Date: May 2006
Location: Halfway between here and there
Guild: Advanced Technology [CCCP]
Default

Quote:
Originally Posted by Winterclaw
Currently the titles work like this: you do something and it gives you something until you max it out.

However why must all titles work like this? Why not have something that works a little more dynamically where the ratio can go up or down and the rank of the title can go up or down with it.

For example there could be a second drunkard title. The new one would work based on how many drinks per hour you have and it would be total times you have drunk divided by how many hours the character has been around. So if your character is 50 hours old and you have him guzzle down 250 drinks, he'd have a 5:1 ratio and whatever title that is. If he doesn't have another drink for the next 200 hours, it'll go down to 1:1.
Eh, I'll pass. Once I get a title, I'd like to keep it without additional effort, thanks.
Senrath is offline   Reply With Quote
Old Aug 26, 2008, 10:41 PM // 22:41   #6
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

Titles that would require constant attention like that would be bad.
Shayne Hawke is offline   Reply With Quote
Old Aug 26, 2008, 10:52 PM // 22:52   #7
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

As previously mentioned, that example that requires constant attention is bad. I'd rather something that doesn't decline over time, for example, if the survivor title was changed to player deaths:monster kills (monsters would have to be at least the players level). Of course farming would kill this idea but it's just an example .
__________________
Marty Silverblade is offline   Reply With Quote
Old Aug 27, 2008, 12:12 AM // 00:12   #8
Wilds Pathfinder
 
Parson Brown's Avatar
 
Join Date: Apr 2006
Location: In ur base...
Guild: The one true [Hope]
Profession: E/
Default

I like the idea of having titles operate a bit differently, but this would make the title quite literally a lifetime of work (as far as the character is concerned). I mean, no matter what you decide to do with the character next, you still need to babysit that drunkard title!
Parson Brown is offline   Reply With Quote
Old Aug 27, 2008, 12:17 AM // 00:17   #9
Jungle Guide
 
fireflyry's Avatar
 
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
Default

Sounds like those annoying japanese "vrtual-pet" games that were all the rage ten years ago.

Having to grind is bad enough, having to log in frequently to maintain titles is even worse.

/unsigned
fireflyry is offline   Reply With Quote
Old Aug 27, 2008, 02:17 AM // 02:17   #10
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

So a title that requires an indefinite amount of gold, and once you run out of gold, gg?

No thanks.
Arkantos is offline   Reply With Quote
Old Aug 27, 2008, 05:29 AM // 05:29   #11
Desert Nomad
 
tmakinen's Avatar
 
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
Default

I'm amazed at the amount of negative feedback on this thread ... wait, I'm not, this is Quru after all.

People have complained to high heaven about the silly grind that is maxing titles. Winterclaw has a really decent idea - if titles cannot be maxed then the OCD crowd must find something else to fret about. If titles ceased to be an achievement and instead just reflected your style of play (without providing any in-game advantage) then people should be happy, right?

To the OP, good idea, unlikely to fly though because a certain portion of the player base actually likes to grind their e-peen.
tmakinen is offline   Reply With Quote
Old Aug 27, 2008, 09:03 AM // 09:03   #12
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by tmakinen
People have complained to high heaven about the silly grind that is maxing titles.
And it's not grind to have to constantly do something day after day just to maintain a certain rank in a title track? It's even more grind than now, where you do it once and get it over with. Like how I quit knowing that my r6 koabd is amazing and Avarre can never match my greatness because he's bad and my titles won't ever depreciate.
Div is offline   Reply With Quote
Old Aug 27, 2008, 09:12 AM // 09:12   #13
Forge Runner
 
MirkoTeran's Avatar
 
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
Default

Quote:
Originally Posted by Senrath
Eh, I'll pass. Once I get a title, I'd like to keep it without additional effort, thanks.
This. 12 chars.
MirkoTeran is offline   Reply With Quote
Old Aug 27, 2008, 09:21 AM // 09:21   #14
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

Quote:
Originally Posted by tmakinen
I'm amazed at the amount of negative feedback on this thread ... wait, I'm not, this is Quru after all.

People have complained to high heaven about the silly grind that is maxing titles. Winterclaw has a really decent idea - if titles cannot be maxed then the OCD crowd must find something else to fret about. If titles ceased to be an achievement and instead just reflected your style of play (without providing any in-game advantage) then people should be happy, right?

To the OP, good idea, unlikely to fly though because a certain portion of the player base actually likes to grind their e-peen.
Players generally hate when their "achievement" decays.

There are decaying things already:

* Top scores in Challenge missions where OCD people can race with other OCD people as infinitum.
* Alliance factions where groups of OCD people race others, ad infinitum too.
zwei2stein is offline   Reply With Quote
Old Aug 27, 2008, 09:32 AM // 09:32   #15
Desert Nomad
 
tmakinen's Avatar
 
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
Default

Quote:
Originally Posted by holymasamune
And it's not grind to have to constantly do something day after day just to maintain a certain rank in a title track?
Ah, but now you're getting it completely wrong. The current title system is there to gain higher ranks up to max, promising e-peen and in-game advantages at the expense of grind. The alternative would be to have titles that merely reflect your playing preferences, are not supposed to be maxable in the current sense, and thus you get respective ranks when you do what you find fun in the game instead of having to do something boring to gain ranks.

Let's take an example, an alternative gladiator title could be like the following:

1-29 RA/TA matches played within a month: Lazy Gladiator(1)
30-99 RA/TA matches played within a month: Gladiator(2)
100-299 RA/TA matches played within a month: Keen Gladiator(3)
300-999 RA/TA matches played within a month: Fierce Gladiator(4)
1000-2999 RA/TA matches played within a month: Rampaging Gladiator(5)
3000+ RA/TA matches played within a month: I Live In TA(6)

If there isn't maxing, there's no pressure to max.

Quote:
Originally Posted by zwei2stein
Players generally hate when their "achievement" decays.
And that's why it would be great to break out of the "achievement" mentality in connection with titles

Last edited by tmakinen; Aug 27, 2008 at 09:35 AM // 09:35..
tmakinen is offline   Reply With Quote
Old Aug 27, 2008, 09:55 AM // 09:55   #16
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

Quote:
Originally Posted by tmakinen
If there isn't maxing, there's no pressure to max.
And noone really bothers either.

What about making this some kind of positive modifier, such as: DPS Title: Total damage caused / time spent in combat with rank for each 5 points of DPS.

Kills per hour, ... etc ...

Basically, good old "combat statistics" suggested every other month. They would go down only if you are participating in combat and sucking.
zwei2stein is offline   Reply With Quote
Old Aug 27, 2008, 12:06 PM // 12:06   #17
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by tmakinen
If there isn't maxing, there's no pressure to max.
Yeah there is. No one will be able to max champion (or perhaps even glad) before the game completely dies out. However, you still see people trying to farm those titles.

Quote:
Let's take an example, an alternative gladiator title could be like the following:

1-29 RA/TA matches played within a month: Lazy Gladiator(1)
30-99 RA/TA matches played within a month: Gladiator(2)
100-299 RA/TA matches played within a month: Keen Gladiator(3)
300-999 RA/TA matches played within a month: Fierce Gladiator(4)
1000-2999 RA/TA matches played within a month: Rampaging Gladiator(5)
3000+ RA/TA matches played within a month: I Live In TA(6)
And by your example, r6 would be the "max" title for gladiator, and exactly the same as how it is now, except now the title depreciates.

Last edited by Div; Aug 27, 2008 at 03:02 PM // 15:02..
Div is offline   Reply With Quote
Old Aug 27, 2008, 12:44 PM // 12:44   #18
Furnace Stoker
 
Luminarus's Avatar
 
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
Default

I think a ratio title like this would work better in HA, that is change rank to a ratio of wins to losses.

If you lose in HA you lose 1 point. If you win you get 1 point, or whatnot. Atleast then idiots who suck cant make fame by winning 1 in 3 matches, and grinding out r3.

A title that drops back if you dont play however, imo is retarded.
Luminarus is offline   Reply With Quote
Old Aug 27, 2008, 12:47 PM // 12:47   #19
Desert Nomad
 
Hyper.nl's Avatar
 
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
Default

/notsigned

It does not makes much sense to be rewarded for these things imo.
Hyper.nl is offline   Reply With Quote
Old Aug 27, 2008, 01:08 PM // 13:08   #20
Wilds Pathfinder
 
Akaraxle's Avatar
 
Join Date: Jan 2006
Location: Italy
Profession: E/
Default

How about we just stop this title galore?
Akaraxle is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
bilateralrope Sardelac Sanitarium 1173 Jan 16, 2011 11:22 PM // 23:22
bhavv Sardelac Sanitarium 87 Jul 15, 2008 07:42 AM // 07:42
RainwalkerC Explorer's League 6 Aug 25, 2007 12:24 AM // 00:24
inscribed Sardelac Sanitarium 21 Jun 19, 2006 12:26 PM // 12:26


All times are GMT. The time now is 02:10 PM // 14:10.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("